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sledge/runtime/include/priority_queue.h

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1.8 KiB

#ifndef PRIORITY_QUEUE_H
#define PRIORITY_QUEUE_H
#include "lock.h"
#include "runtime.h"
#include "worker_thread.h"
#define MAX 4096
/**
* How to get the priority out of the generic element
* We assume priority is expressed as an unsigned 64-bit integer (i.e. cycles or
* UNIX time in ms). This is used to maintain a read replica of the highest
* priority element that can be used to maintain a read replica
* @param element
* @returns priority (a uint64_t)
*/
typedef uint64_t (*priority_queue_get_priority_fn_t)(void *element);
/* We assume that priority is expressed in terms of a 64 bit unsigned integral */
struct priority_queue {
lock_t lock;
uint64_t highest_priority;
void * items[MAX];
int first_free;
priority_queue_get_priority_fn_t get_priority_fn;
};
/**
* Checks if a priority queue is empty
* @param self the priority queue to check
* @returns true if empty, else otherwise
*/
static inline bool
priority_queue_is_empty(struct priority_queue *self)
{
return self->highest_priority == ULONG_MAX;
}
void priority_queue_initialize(struct priority_queue *self, priority_queue_get_priority_fn_t get_priority_fn);
int priority_queue_enqueue(struct priority_queue *self, void *value);
int priority_queue_dequeue(struct priority_queue *self, void **dequeued_element);
int priority_queue_dequeue_if_earlier(struct priority_queue *self, void **dequeued_element, uint64_t target_deadline);
int priority_queue_length(struct priority_queue *self);
uint64_t priority_queue_peek(struct priority_queue *self);
int priority_queue_delete(struct priority_queue *self, void *value);
int priority_queue_top(struct priority_queue *self, void **dequeued_element);
#endif /* PRIORITY_QUEUE_H */