#ifndef PRIORITY_QUEUE_H #define PRIORITY_QUEUE_H #include "lock.h" #include "runtime.h" #include "worker_thread.h" #define MAX 4096 /** * How to get the priority out of the generic element * We assume priority is expressed as an unsigned 64-bit integer (i.e. cycles or * UNIX time in ms). This is used to maintain a read replica of the highest * priority element that can be used to maintain a read replica * @param element * @returns priority (a uint64_t) */ typedef uint64_t (*priority_queue_get_priority_fn_t)(void *element); /* We assume that priority is expressed in terms of a 64 bit unsigned integral */ struct priority_queue { lock_t lock; uint64_t highest_priority; void * items[MAX]; int first_free; priority_queue_get_priority_fn_t get_priority_fn; }; /** * Checks if a priority queue is empty * @param self the priority queue to check * @returns true if empty, else otherwise */ static inline bool priority_queue_is_empty(struct priority_queue *self) { return self->highest_priority == ULONG_MAX; } void priority_queue_initialize(struct priority_queue *self, priority_queue_get_priority_fn_t get_priority_fn); int priority_queue_enqueue(struct priority_queue *self, void *value); int priority_queue_dequeue(struct priority_queue *self, void **dequeued_element); int priority_queue_dequeue_if_earlier(struct priority_queue *self, void **dequeued_element, uint64_t target_deadline); int priority_queue_length(struct priority_queue *self); uint64_t priority_queue_peek(struct priority_queue *self); int priority_queue_delete(struct priority_queue *self, void *value); int priority_queue_top(struct priority_queue *self, void **dequeued_element); #endif /* PRIORITY_QUEUE_H */