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@ -408,6 +408,42 @@ bool hashmap_scan(struct hashmap *map,
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return true;
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return true;
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}
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}
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// hashmap_iter iterates one key at a time yielding a reference to an
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// entry at each iteration. Useful to write simple loops and avoid writing
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// dedicated callbacks and udata structures, as in hashmap_scan.
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//
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// map is a hash map handle. i is a pointer to a size_t cursor that
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// should be initialized to 0 at the beginning of the loop. item is a void
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// pointer pointer that is populated with the retrieved item. Note that this
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// is NOT a copy of the item stored in the hash map and can be directly
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// modified.
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//
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// Note that if hashmap_delete() is called on the hashmap being iterated,
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// the buckets are rearranged and the iterator must be reset to 0, otherwise
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// unexpected results may be returned after deletion.
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//
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// This function has not been tested for thread safety.
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//
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// The function returns true if an item was retrieved; false if the end of the
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// iteration has been reached.
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bool hashmap_iter(struct hashmap *map, size_t *i, void **item)
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{
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struct bucket *bucket;
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do {
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if (*i >= map->nbuckets) return false;
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bucket = bucket_at(map, *i);
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(*i)++;
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} while (!bucket->dib);
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*item = bucket_item(bucket);
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// SipHash reference C implementation
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// SipHash reference C implementation
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//
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//
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@ -738,6 +774,13 @@ static void all() {
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while (!(vals2 = xmalloc(N * sizeof(int)))) {}
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while (!(vals2 = xmalloc(N * sizeof(int)))) {}
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memset(vals2, 0, N * sizeof(int));
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memset(vals2, 0, N * sizeof(int));
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assert(hashmap_scan(map, iter_ints, &vals2));
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assert(hashmap_scan(map, iter_ints, &vals2));
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// Test hashmap_iter. This does the same as hashmap_scan above.
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size_t iter = 0;
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void *iter_val;
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while (hashmap_iter (map, &iter, &iter_val)) {
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assert (iter_ints(iter_val, &vals2));
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}
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for (int i = 0; i < N; i++) {
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for (int i = 0; i < N; i++) {
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assert(vals2[i] == 1);
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assert(vals2[i] == 1);
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}
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}
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