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#ifndef ENEMYBUBBLE_H
#define ENEMYBUBBLE_H
#include"enemybase.h"
class enemyBubble : public EnemyBase
{
public:
enemyBubble(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
void setMirrorPixmap();
void startSkill();
private:
int cnt = 0;
int skillCnt = 0;
};
#endif // ENEMYBUBBLE_H