#ifndef ENEMYBUBBLE_H #define ENEMYBUBBLE_H #include"enemybase.h" class enemyBubble : public EnemyBase { public: enemyBubble(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp); void setMirrorPixmap(); void startSkill(); private: int cnt = 0; int skillCnt = 0; }; #endif // ENEMYBUBBLE_H