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6 months ago
#ifndef ENEMYCHIMERA_H
#define ENEMYCHIMERA_H
#include "enemybase.h"
class enemyChimera:public EnemyBase
{
public:
enemyChimera(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
void setMirrorPixmap();
void startSkill();
// :/roles/img/roles/chimera2.png
};
#endif // ENEMYCHIMERA_H