#ifndef ENEMYCHIMERA_H #define ENEMYCHIMERA_H #include "enemybase.h" class enemyChimera:public EnemyBase { public: enemyChimera(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp); void setMirrorPixmap(); void startSkill(); // :/roles/img/roles/chimera2.png }; #endif // ENEMYCHIMERA_H