refactor: Remove redundant wasm instruction bodies

master
Sean McBride 4 years ago
parent bf0d7299ef
commit 613cc620d5

@ -77,23 +77,13 @@ get_i64(uint32_t offset)
INLINE int32_t
get_global_i32(uint32_t offset)
{
assert(offset + sizeof(int32_t) < local_sandbox_context_cache.memory.size);
char *mem_as_chars = (char *)local_sandbox_context_cache.memory.start;
void *address = &mem_as_chars[offset];
return *(int32_t *)address;
return get_i32(offset);
}
INLINE int64_t
get_global_i64(uint32_t offset)
{
assert(offset + sizeof(int64_t) < local_sandbox_context_cache.memory.size);
char *mem_as_chars = (char *)local_sandbox_context_cache.memory.start;
void *address = &mem_as_chars[offset];
return *(int64_t *)address;
return get_i64(offset);
}
// Now setting routines
@ -166,30 +156,19 @@ set_i64(uint32_t offset, int64_t v)
INLINE void
set_global_i32(uint32_t offset, int32_t v)
{
assert(offset + sizeof(int32_t) < local_sandbox_context_cache.memory.size);
char *mem_as_chars = (char *)local_sandbox_context_cache.memory.start;
void *address = &mem_as_chars[offset];
*(int32_t *)address = v;
return set_i32(offset, v);
}
INLINE void
set_global_i64(uint32_t offset, int64_t v)
{
assert(offset + sizeof(int64_t) < local_sandbox_context_cache.memory.size);
char *mem_as_chars = (char *)local_sandbox_context_cache.memory.start;
void *address = &mem_as_chars[offset];
*(int64_t *)address = v;
return set_i62(offset, v);
}
// Table handling functionality
INLINE char *
get_function_from_table(uint32_t idx, uint32_t type_id)
{
printf("get_function_from_table idx: %u, type: %u\n", idx, type_id);
assert(idx < INDIRECT_TABLE_SIZE);
struct indirect_table_entry f = local_sandbox_context_cache.module_indirect_table[idx];

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