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452 lines
13 KiB
452 lines
13 KiB
#include <assert.h>
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#include <errno.h>
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#include <limits.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "panic.h"
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#include "priority_queue.h"
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/****************************
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* Private Helper Functions *
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***************************/
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static inline void
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priority_queue_update_highest_priority(struct priority_queue *self, const uint64_t priority)
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{
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self->highest_priority = priority;
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}
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/**
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* Adds a value to the end of the binary heap
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* @param self the priority queue
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* @param new_item the value we are adding
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* @return 0 on success. -ENOSPC when priority queue is full
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*/
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static inline int
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priority_queue_append(struct priority_queue *self, void *new_item)
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{
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assert(self != NULL);
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assert(new_item != NULL);
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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int rc;
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if (unlikely(self->size + 1 > self->capacity)) panic("PQ overflow");
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if (self->size + 1 == self->capacity) goto err_enospc;
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self->items[++self->size] = new_item;
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rc = 0;
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done:
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return rc;
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err_enospc:
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rc = -ENOSPC;
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goto done;
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}
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/**
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* Checks if a priority queue is empty
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* @param self the priority queue to check
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* @returns true if empty, else otherwise
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*/
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static inline bool
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priority_queue_is_empty(struct priority_queue *self)
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{
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assert(self != NULL);
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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assert(!runtime_is_worker() || !software_interrupt_is_enabled());
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return self->size == 0;
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}
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/**
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* Shifts an appended value upwards to restore heap structure property
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* @param self the priority queue
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*/
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static inline void
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priority_queue_percolate_up(struct priority_queue *self)
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{
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assert(self != NULL);
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assert(self->get_priority_fn != NULL);
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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/* If there's only one element, set memoized lookup and early out */
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if (self->size == 1) {
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priority_queue_update_highest_priority(self, self->get_priority_fn(self->items[1]));
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return;
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}
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for (int i = self->size;
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i / 2 != 0 && self->get_priority_fn(self->items[i]) < self->get_priority_fn(self->items[i / 2]); i /= 2) {
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assert(self->get_priority_fn(self->items[i]) != ULONG_MAX);
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void *temp = self->items[i / 2];
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self->items[i / 2] = self->items[i];
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self->items[i] = temp;
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/* If percolated to highest priority, update highest priority */
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if (i / 2 == 1) priority_queue_update_highest_priority(self, self->get_priority_fn(self->items[1]));
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}
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}
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/**
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* Returns the index of a node's smallest child
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* @param self the priority queue
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* @param parent_index
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* @returns the index of the smallest child
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*/
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static inline int
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priority_queue_find_smallest_child(struct priority_queue *self, const int parent_index)
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{
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assert(self != NULL);
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assert(parent_index >= 1 && parent_index <= self->size);
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assert(self->get_priority_fn != NULL);
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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int left_child_index = 2 * parent_index;
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int right_child_index = 2 * parent_index + 1;
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assert(self->items[left_child_index] != NULL);
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int smallest_child_idx;
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/* If we don't have a right child or the left child is smaller, return it */
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if (right_child_index > self->size) {
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smallest_child_idx = left_child_index;
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} else if (self->get_priority_fn(self->items[left_child_index])
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< self->get_priority_fn(self->items[right_child_index])) {
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smallest_child_idx = left_child_index;
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} else {
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/* Otherwise, return the right child */
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smallest_child_idx = right_child_index;
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}
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return smallest_child_idx;
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}
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/**
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* Shifts the top of the heap downwards. Used after placing the last value at
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* the top
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* @param self the priority queue
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*/
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static inline void
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priority_queue_percolate_down(struct priority_queue *self, int parent_index)
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{
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assert(self != NULL);
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assert(self->get_priority_fn != NULL);
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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assert(runtime_is_worker());
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assert(!software_interrupt_is_enabled());
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bool update_highest_value = parent_index == 1;
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int left_child_index = 2 * parent_index;
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while (left_child_index >= 2 && left_child_index <= self->size) {
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int smallest_child_index = priority_queue_find_smallest_child(self, parent_index);
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/* Once the parent is equal to or less than its smallest child, break; */
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if (self->get_priority_fn(self->items[parent_index])
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<= self->get_priority_fn(self->items[smallest_child_index]))
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break;
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/* Otherwise, swap and continue down the tree */
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void *temp = self->items[smallest_child_index];
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self->items[smallest_child_index] = self->items[parent_index];
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self->items[parent_index] = temp;
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parent_index = smallest_child_index;
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left_child_index = 2 * parent_index;
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}
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/* Update memoized value if we touched the head */
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if (update_highest_value) {
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if (!priority_queue_is_empty(self)) {
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priority_queue_update_highest_priority(self, self->get_priority_fn(self->items[1]));
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} else {
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priority_queue_update_highest_priority(self, ULONG_MAX);
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}
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}
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}
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/*********************
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* Public API *
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********************/
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/**
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* Initialized the Priority Queue Data structure
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* @param capacity the number of elements to store in the data structure
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* @param use_lock indicates that we want a concurrent data structure
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* @param get_priority_fn pointer to a function that returns the priority of an element
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* @return priority queue
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*/
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struct priority_queue *
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priority_queue_initialize(size_t capacity, bool use_lock, priority_queue_get_priority_fn_t get_priority_fn)
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{
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assert(get_priority_fn != NULL);
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assert(!runtime_is_worker() || !software_interrupt_is_enabled());
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/* Add one to capacity because this data structure ignores the element at 0 */
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size_t one_based_capacity = capacity + 1;
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struct priority_queue *self = calloc(sizeof(struct priority_queue) + sizeof(void *) * one_based_capacity, 1);
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/* We're assuming a min-heap implementation, so set to larget possible value */
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priority_queue_update_highest_priority(self, ULONG_MAX);
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self->size = 0;
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self->capacity = one_based_capacity; // Add one because we skip element 0
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self->get_priority_fn = get_priority_fn;
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self->use_lock = use_lock;
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if (use_lock) LOCK_INIT(&self->lock);
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return self;
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}
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/**
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* Free the Priority Queue Data structure
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* @param self the priority_queue to initialize
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*/
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void
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priority_queue_free(struct priority_queue *self)
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{
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assert(self != NULL);
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assert(!runtime_is_worker() || !software_interrupt_is_enabled());
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free(self);
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}
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/**
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* @param self the priority_queue
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* @returns the number of elements in the priority queue
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*/
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int
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priority_queue_length_nolock(struct priority_queue *self)
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{
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assert(self != NULL);
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assert(runtime_is_worker());
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assert(!software_interrupt_is_enabled());
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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return self->size;
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}
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/**
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* @param self the priority_queue
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* @returns the number of elements in the priority queue
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*/
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int
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priority_queue_length(struct priority_queue *self)
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{
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LOCK_LOCK(&self->lock);
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int size = priority_queue_length_nolock(self);
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LOCK_UNLOCK(&self->lock);
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return size;
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}
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/**
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* @param self - the priority queue we want to add to
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* @param value - the value we want to add
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* @returns 0 on success. -ENOSPC on full.
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*/
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int
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priority_queue_enqueue_nolock(struct priority_queue *self, void *value)
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{
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assert(self != NULL);
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assert(value != NULL);
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assert(!runtime_is_worker() || !software_interrupt_is_enabled());
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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int rc;
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if (priority_queue_append(self, value) == -ENOSPC) goto err_enospc;
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priority_queue_percolate_up(self);
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rc = 0;
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done:
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return rc;
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err_enospc:
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rc = -ENOSPC;
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goto done;
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}
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/**
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* @param self - the priority queue we want to add to
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* @param value - the value we want to add
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* @returns 0 on success. -ENOSPC on full.
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*/
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int
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priority_queue_enqueue(struct priority_queue *self, void *value)
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{
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int rc;
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LOCK_LOCK(&self->lock);
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rc = priority_queue_enqueue_nolock(self, value);
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LOCK_UNLOCK(&self->lock);
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return rc;
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}
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/**
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* @param self - the priority queue we want to delete from
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* @param value - the value we want to delete
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* @returns 0 on success. -1 on not found
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*/
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int
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priority_queue_delete_nolock(struct priority_queue *self, void *value)
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{
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assert(self != NULL);
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assert(value != NULL);
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assert(runtime_is_worker());
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assert(!software_interrupt_is_enabled());
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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for (int i = 1; i <= self->size; i++) {
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if (self->items[i] == value) {
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self->items[i] = self->items[self->size];
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self->items[self->size--] = NULL;
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priority_queue_percolate_down(self, i);
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return 0;
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}
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}
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return -1;
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}
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/**
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* @param self - the priority queue we want to delete from
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* @param value - the value we want to delete
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* @returns 0 on success. -1 on not found
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*/
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int
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priority_queue_delete(struct priority_queue *self, void *value)
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{
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int rc;
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LOCK_LOCK(&self->lock);
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rc = priority_queue_delete_nolock(self, value);
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LOCK_UNLOCK(&self->lock);
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return rc;
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}
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/**
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* @param self - the priority queue we want to add to
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* @param dequeued_element a pointer to set to the dequeued element
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* @returns RC 0 if successfully set dequeued_element, -ENOENT if empty
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*/
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int
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priority_queue_dequeue(struct priority_queue *self, void **dequeued_element)
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{
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return priority_queue_dequeue_if_earlier(self, dequeued_element, UINT64_MAX);
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}
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/**
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* @param self - the priority queue we want to add to
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* @param dequeued_element a pointer to set to the dequeued element
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* @returns RC 0 if successfully set dequeued_element, -ENOENT if empty
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*/
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int
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priority_queue_dequeue_nolock(struct priority_queue *self, void **dequeued_element)
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{
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return priority_queue_dequeue_if_earlier_nolock(self, dequeued_element, UINT64_MAX);
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}
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/**
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* @param self - the priority queue we want to add to
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* @param dequeued_element a pointer to set to the dequeued element
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* @param target_deadline the deadline that the request must be earlier than in order to dequeue
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* @returns RC 0 if successfully set dequeued_element, -ENOENT if empty or if none meet target_deadline
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*/
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int
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priority_queue_dequeue_if_earlier_nolock(struct priority_queue *self, void **dequeued_element, uint64_t target_deadline)
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{
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assert(self != NULL);
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assert(dequeued_element != NULL);
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assert(self->get_priority_fn != NULL);
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assert(runtime_is_worker());
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assert(!software_interrupt_is_enabled());
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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int return_code;
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/* If the dequeue is not higher priority (earlier timestamp) than targed_deadline, return immediately */
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if (priority_queue_is_empty(self) || self->highest_priority >= target_deadline) goto err_enoent;
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*dequeued_element = self->items[1];
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self->items[1] = self->items[self->size];
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self->items[self->size--] = NULL;
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priority_queue_percolate_down(self, 1);
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return_code = 0;
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done:
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return return_code;
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err_enoent:
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return_code = -ENOENT;
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goto done;
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}
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/**
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* @param self - the priority queue we want to add to
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* @param dequeued_element a pointer to set to the dequeued element
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* @param target_deadline the deadline that the request must be earlier than in order to dequeue
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* @returns RC 0 if successfully set dequeued_element, -ENOENT if empty or if none meet target_deadline
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*/
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int
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priority_queue_dequeue_if_earlier(struct priority_queue *self, void **dequeued_element, uint64_t target_deadline)
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{
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int return_code;
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LOCK_LOCK(&self->lock);
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return_code = priority_queue_dequeue_if_earlier_nolock(self, dequeued_element, target_deadline);
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LOCK_UNLOCK(&self->lock);
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return return_code;
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}
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/**
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* Returns the top of the priority queue without removing it
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* @param self - the priority queue we want to add to
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* @param dequeued_element a pointer to set to the top element
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* @returns RC 0 if successfully set dequeued_element, -ENOENT if empty
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*/
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int
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priority_queue_top_nolock(struct priority_queue *self, void **dequeued_element)
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{
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assert(self != NULL);
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assert(dequeued_element != NULL);
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assert(self->get_priority_fn != NULL);
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assert(runtime_is_worker());
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assert(!software_interrupt_is_enabled());
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assert(!self->use_lock || LOCK_IS_LOCKED(&self->lock));
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int return_code;
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if (priority_queue_is_empty(self)) goto err_enoent;
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*dequeued_element = self->items[1];
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return_code = 0;
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done:
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return return_code;
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err_enoent:
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return_code = -ENOENT;
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goto done;
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}
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/**
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* Returns the top of the priority queue without removing it
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* @param self - the priority queue we want to add to
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* @param dequeued_element a pointer to set to the top element
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* @returns RC 0 if successfully set dequeued_element, -ENOENT if empty
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*/
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int
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priority_queue_top(struct priority_queue *self, void **dequeued_element)
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{
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int return_code;
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LOCK_LOCK(&self->lock);
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return_code = priority_queue_top_nolock(self, dequeued_element);
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LOCK_UNLOCK(&self->lock);
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return return_code;
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}
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