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sledge/runtime/include/map.h

194 lines
4.8 KiB

#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include "lock.h"
#include "xmalloc.h"
/* Simple K-V store based on The Practice of Programming by Kernighan and Pike */
/* Bucket count is sized to be a prime that is approximately 20% larger than the desired capacity (6k keys) */
#define MAP_BUCKET_COUNT 7907
#define MAP_HASH jenkins_hash
struct map_node {
struct map_node *next;
char *key;
void *value;
uint32_t key_len;
uint32_t value_len;
uint32_t hash;
};
struct map_bucket {
lock_t lock;
struct map_node *head;
};
struct hashmap {
struct map_bucket buckets[MAP_BUCKET_COUNT];
};
static inline void
map_init(struct hashmap *restrict map)
{
for (int i = 0; i < MAP_BUCKET_COUNT; i++) {
map->buckets[i].head = NULL;
LOCK_INIT(&map->buckets[i].lock);
}
};
/* See https://en.wikipedia.org/wiki/Jenkins_hash_function */
static inline uint32_t
jenkins_hash(char *key, uint32_t key_len)
{
uint32_t i = 0;
uint32_t hash = 0;
while (i != key_len) {
hash += key[i++];
hash += hash << 10;
hash ^= hash >> 6;
}
hash += hash << 3;
hash ^= hash >> 11;
hash += hash << 15;
return hash;
}
static inline void *
map_get(struct hashmap *map, char *key, uint32_t key_len, uint32_t *ret_value_len)
{
void *value = NULL;
uint32_t hash = MAP_HASH(key, key_len);
struct map_bucket *bucket = &map->buckets[hash % MAP_BUCKET_COUNT];
LOCK_LOCK(&bucket->lock);
for (struct map_node *node = bucket->head; node != NULL; node = node->next) {
if (node->hash == hash) {
value = node->value;
*ret_value_len = node->value_len;
goto DONE;
}
}
if (value == NULL) *ret_value_len = 0;
DONE:
LOCK_UNLOCK(&bucket->lock);
return value;
}
static inline bool
map_set(struct hashmap *map, char *key, uint32_t key_len, void *value, uint32_t value_len)
{
bool did_set = false;
uint32_t hash = MAP_HASH(key, key_len);
struct map_bucket *bucket = &map->buckets[hash % MAP_BUCKET_COUNT];
LOCK_LOCK(&bucket->lock);
for (struct map_node *node = bucket->head; node != NULL; node = node->next) {
if (node->hash == hash) goto DONE;
}
struct map_node *new_node = (struct map_node *)xmalloc(sizeof(struct map_node));
*(new_node) = (struct map_node){ .hash = hash,
.key = xmalloc(key_len),
.key_len = key_len,
.value = value,
.value_len = value_len,
.next = bucket->head };
// Copy Key and Value
memcpy(new_node->key, key, key_len);
//memcpy(new_node->value, value, value_len);
bucket->head = new_node;
did_set = true;
DONE:
LOCK_UNLOCK(&bucket->lock);
return did_set;
}
/**
* @returns boolean if node was deleted or not
*/
static inline bool
map_delete(struct hashmap *map, char *key, uint32_t key_len)
{
bool did_delete = false;
uint32_t hash = MAP_HASH(key, key_len);
struct map_bucket *bucket = &map->buckets[hash % MAP_BUCKET_COUNT];
LOCK_LOCK(&bucket->lock);
struct map_node *prev = bucket->head;
if (prev != NULL && prev->hash == hash) {
bucket->head = prev->next;
free(prev->key);
//free(prev->value);
free(prev);
did_delete = true;
goto DONE;
}
for (struct map_node *node = prev->next; node != NULL; prev = node, node = node->next) {
prev->next = node->next;
free(node->key);
//free(node->value);
free(node);
did_delete = true;
goto DONE;
}
DONE:
LOCK_UNLOCK(&bucket->lock);
return did_delete;
}
/* static inline void
map_upsert(struct hashmap *map, char *key, uint32_t key_len, void *value, uint32_t value_len)
{
uint32_t hash = MAP_HASH(key, key_len);
struct map_bucket *bucket = &map->buckets[hash % MAP_BUCKET_COUNT];
LOCK_LOCK(&bucket->lock);
for (struct map_node *node = bucket->head; node != NULL; node = node->next) {
if (node->hash == hash) {
node->value_len = value_len;
//node->value = realloc(node->value, value_len);
node->value = value;
assert(node->value);
//memcpy(node->value, value, value_len);
goto DONE;
}
}
struct map_node *new_node = (struct map_node *)xmalloc(sizeof(struct map_node));
*(new_node) = (struct map_node){ .hash = hash,
.key = xmalloc(key_len),
.key_len = key_len,
.value = xmalloc(value_len),
.value_len = value_len,
.next = bucket->head };
assert(new_node->key);
assert(new_node->value);
// Copy Key and Value
memcpy(new_node->key, key, key_len);
new_node->value = value;
//memcpy(new_node->value, value, value_len);
bucket->head = new_node;
DONE:
LOCK_UNLOCK(&bucket->lock);
} */