#include #include #include #define CHAR_BIT 8 // TODO: Throughout here we use `assert` for error conditions, which isn't optimal // Instead we should use `unlikely` branches to a single trapping function (which should optimize better) // The below functions are for implementing WASM instructions // ROTL and ROTR helper functions INLINE uint32_t rotl_u32(uint32_t n, uint32_t c_u32) { // WASM requires a modulus here (usually a single bitwise op, but it means we need no assert) unsigned int c = c_u32 % (CHAR_BIT * sizeof(n)); const unsigned int mask = (CHAR_BIT * sizeof(n) - 1); // assumes width is a power of 2. c &= mask; return (n << c) | (n >> ((-c) & mask)); } INLINE uint32_t rotr_u32(uint32_t n, uint32_t c_u32) { // WASM requires a modulus here (usually a single bitwise op, but it means we need no assert) unsigned int c = c_u32 % (CHAR_BIT * sizeof(n)); const unsigned int mask = (CHAR_BIT * sizeof(n) - 1); c &= mask; return (n >> c) | (n << ((-c) & mask)); } INLINE uint64_t rotl_u64(uint64_t n, uint64_t c_u64) { // WASM requires a modulus here (usually a single bitwise op, but it means we need no assert) unsigned int c = c_u64 % (CHAR_BIT * sizeof(n)); const unsigned int mask = (CHAR_BIT * sizeof(n) - 1); // assumes width is a power of 2. c &= mask; return (n << c) | (n >> ((-c) & mask)); } INLINE uint64_t rotr_u64(uint64_t n, uint64_t c_u64) { // WASM requires a modulus here (usually a single bitwise op, but it means we need no assert) unsigned int c = c_u64 % (CHAR_BIT * sizeof(n)); const unsigned int mask = (CHAR_BIT * sizeof(n) - 1); c &= mask; return (n >> c) | (n << ((-c) & mask)); } // Now safe division and remainder INLINE uint32_t u32_div(uint32_t a, uint32_t b) { assert(b); return a / b; } INLINE uint32_t u32_rem(uint32_t a, uint32_t b) { assert(b); return a % b; } INLINE int32_t i32_div(int32_t a, int32_t b) { assert(b && (a != INT32_MIN || b != -1)); return a / b; } INLINE int32_t i32_rem(int32_t a, int32_t b) { assert(b && (a != INT32_MIN || b != -1)); return a % b; } INLINE uint64_t u64_div(uint64_t a, uint64_t b) { assert(b); return a / b; } INLINE uint64_t u64_rem(uint64_t a, uint64_t b) { assert(b); return a % b; } INLINE int64_t i64_div(int64_t a, int64_t b) { assert(b && (a != INT64_MIN || b != -1)); return a / b; } INLINE int64_t i64_rem(int64_t a, int64_t b) { assert(b && (a != INT64_MIN || b != -1)); return a % b; } // float to integer conversion methods // In C, float => int conversions always truncate // If a int2float(int::min_value) <= float <= int2float(int::max_value), it must always be safe to truncate it uint32_t u32_trunc_f32(float f) { assert(0 <= f && f <= (float)UINT32_MAX); return (uint32_t)f; } int32_t i32_trunc_f32(float f) { assert(INT32_MIN <= f && f <= (float)INT32_MAX); return (int32_t)f; } uint32_t u32_trunc_f64(double f) { assert(0 <= f && f <= (double)UINT32_MAX); return (uint32_t)f; } int32_t i32_trunc_f64(double f) { assert(INT32_MIN <= f && f <= (double)INT32_MAX); return (int32_t)f; } uint64_t u64_trunc_f32(float f) { assert(0 <= f && f <= (float)UINT64_MAX); return (uint64_t)f; } int64_t i64_trunc_f32(float f) { assert(INT64_MIN <= f && f <= (float)INT64_MAX); return (int64_t)f; } uint64_t u64_trunc_f64(double f) { assert(0 <= f && f <= (double)UINT64_MAX); return (uint64_t)f; } int64_t i64_trunc_f64(double f) { assert(INT64_MIN <= f && f <= (double)INT64_MAX); return (int64_t)f; } // Float => Float truncation functions INLINE float f32_trunc_f32(float f) { return trunc(f); } INLINE float f32_min(float a, float b) { return a < b ? a : b; } INLINE float f32_max(float a, float b) { return a > b ? a : b; } INLINE float f32_floor(float a) { return floor(a); } INLINE double f64_min(double a, double b) { return a < b ? a : b; } INLINE double f64_max(double a, double b) { return a > b ? a : b; } INLINE double f64_floor(double a) { return floor(a); }