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sledge/runtime/src/current_sandbox.c

125 lines
3.6 KiB

#include "current_sandbox.h"
#include "sandbox_functions.h"
#include "sandbox_receive_request.h"
#include "sandbox_send_response.h"
#include "sandbox_set_as_error.h"
#include "sandbox_set_as_returned.h"
#include "sandbox_setup_arguments.h"
#include "scheduler.h"
#include "software_interrupt.h"
__thread struct sandbox *worker_thread_current_sandbox = NULL;
__thread struct sandbox_context_cache local_sandbox_context_cache = {
.linear_memory_start = NULL,
.linear_memory_size = 0,
.module_indirect_table = NULL,
};
static inline void
current_sandbox_enable_preemption(struct sandbox *sandbox)
{
#ifdef LOG_PREEMPTION
debuglog("Sandbox %lu - enabling preemption - Missed %d SIGALRM\n", sandbox->id,
software_interrupt_deferred_sigalrm);
fflush(stderr);
#endif
if (__sync_bool_compare_and_swap(&sandbox->ctxt.preemptable, 0, 1) == false) {
panic("Recursive call to current_sandbox_enable_preemption\n");
}
if (software_interrupt_deferred_sigalrm > 0) {
/* Update Max */
if (software_interrupt_deferred_sigalrm > software_interrupt_deferred_sigalrm_max[worker_thread_idx]) {
software_interrupt_deferred_sigalrm_max[worker_thread_idx] =
software_interrupt_deferred_sigalrm;
}
software_interrupt_deferred_sigalrm = 0;
// TODO: Replay. Does the replay need to be before or after enabling preemption?
}
}
static inline void
current_sandbox_disable_preemption(struct sandbox *sandbox)
{
#ifdef LOG_PREEMPTION
debuglog("Sandbox %lu - disabling preemption\n", sandbox->id);
fflush(stderr);
#endif
if (__sync_bool_compare_and_swap(&sandbox->ctxt.preemptable, 1, 0) == false) {
panic("Recursive call to current_sandbox_disable_preemption\n");
}
}
/**
* Sandbox execution logic
* Handles setup, request parsing, WebAssembly initialization, function execution, response building and
* sending, and cleanup
*/
void
current_sandbox_start(void)
{
struct sandbox *sandbox = current_sandbox_get();
assert(sandbox != NULL);
assert(sandbox->state == SANDBOX_RUNNING);
char *error_message = "";
sandbox_initialize_stdio(sandbox);
sandbox_open_http(sandbox);
if (sandbox_receive_request(sandbox) < 0) {
error_message = "Unable to receive or parse client request\n";
goto err;
};
/* Initialize sandbox memory */
struct module *current_module = sandbox_get_module(sandbox);
module_initialize_globals(current_module);
module_initialize_memory(current_module);
sandbox_setup_arguments(sandbox);
/* Executing the function */
int32_t argument_count = module_get_argument_count(current_module);
current_sandbox_enable_preemption(sandbox);
sandbox->return_value = module_main(current_module, argument_count, sandbox->arguments_offset);
current_sandbox_disable_preemption(sandbox);
sandbox->completion_timestamp = __getcycles();
/* Retrieve the result, construct the HTTP response, and send to client */
if (sandbox_send_response(sandbox) < 0) {
error_message = "Unable to build and send client response\n";
goto err;
};
http_total_increment_2xx();
sandbox->response_timestamp = __getcycles();
assert(sandbox->state == SANDBOX_RUNNING);
sandbox_close_http(sandbox);
sandbox_set_as_returned(sandbox, SANDBOX_RUNNING);
done:
/* Cleanup connection and exit sandbox */
generic_thread_dump_lock_overhead();
scheduler_yield();
/* This assert prevents a segfault discussed in
* https://github.com/phanikishoreg/awsm-Serverless-Framework/issues/66
*/
assert(0);
err:
debuglog("%s", error_message);
assert(sandbox->state == SANDBOX_RUNNING);
/* Send a 400 error back to the client */
client_socket_send(sandbox->client_socket_descriptor, 400);
sandbox_close_http(sandbox);
sandbox_set_as_error(sandbox, SANDBOX_RUNNING);
goto done;
}