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/* code from https://github.com/gwsystems/silverfish/blob/master/runtime/runtime.c */
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#include <assert.h>
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#include <types.h>
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// TODO: Throughout here we use `assert` for error conditions, which isn't optimal
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// Instead we should use `unlikely` branches to a single trapping function (which should optimize better)
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// The below functions are for implementing WASM instructions
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// ROTL and ROTR helper functions
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INLINE u32
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rotl_u32(u32 n, u32 c_u32)
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{
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// WASM requires a modulus here (usually a single bitwise op, but it means we need no assert)
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unsigned int c = c_u32 % (CHAR_BIT * sizeof(n));
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const unsigned int mask = (CHAR_BIT * sizeof(n) - 1); // assumes width is a power of 2.
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c &= mask;
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return (n << c) | (n >> ((-c) & mask));
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}
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INLINE u32
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rotr_u32(u32 n, u32 c_u32)
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{
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// WASM requires a modulus here (usually a single bitwise op, but it means we need no assert)
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unsigned int c = c_u32 % (CHAR_BIT * sizeof(n));
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const unsigned int mask = (CHAR_BIT * sizeof(n) - 1);
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c &= mask;
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return (n >> c) | (n << ((-c) & mask));
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}
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INLINE u64
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rotl_u64(u64 n, u64 c_u64)
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{
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// WASM requires a modulus here (usually a single bitwise op, but it means we need no assert)
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unsigned int c = c_u64 % (CHAR_BIT * sizeof(n));
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const unsigned int mask = (CHAR_BIT * sizeof(n) - 1); // assumes width is a power of 2.
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c &= mask;
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return (n << c) | (n >> ((-c) & mask));
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}
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INLINE u64
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rotr_u64(u64 n, u64 c_u64)
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{
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// WASM requires a modulus here (usually a single bitwise op, but it means we need no assert)
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unsigned int c = c_u64 % (CHAR_BIT * sizeof(n));
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const unsigned int mask = (CHAR_BIT * sizeof(n) - 1);
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c &= mask;
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return (n >> c) | (n << ((-c) & mask));
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}
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// Now safe division and remainder
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INLINE u32
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u32_div(u32 a, u32 b)
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{
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assert(b);
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return a / b;
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}
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INLINE u32
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u32_rem(u32 a, u32 b)
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{
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assert(b);
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return a % b;
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}
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INLINE i32
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i32_div(i32 a, i32 b)
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{
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assert(b && (a != INT32_MIN || b != -1));
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return a / b;
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}
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INLINE i32
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i32_rem(i32 a, i32 b)
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{
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assert(b && (a != INT32_MIN || b != -1));
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return a % b;
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}
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INLINE u64
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u64_div(u64 a, u64 b)
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{
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assert(b);
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return a / b;
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}
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INLINE u64
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u64_rem(u64 a, u64 b)
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{
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assert(b);
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return a % b;
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}
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INLINE i64
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i64_div(i64 a, i64 b)
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{
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assert(b && (a != INT64_MIN || b != -1));
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return a / b;
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}
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INLINE i64
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i64_rem(i64 a, i64 b)
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{
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assert(b && (a != INT64_MIN || b != -1));
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return a % b;
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}
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// float to integer conversion methods
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// In C, float => int conversions always truncate
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// If a int2float(int::min_value) <= float <= int2float(int::max_value), it must always be safe to truncate it
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u32
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u32_trunc_f32(float f)
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{
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assert(0 <= f && f <= UINT32_MAX);
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return (u32)f;
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}
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i32
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i32_trunc_f32(float f)
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{
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assert(INT32_MIN <= f && f <= INT32_MAX);
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return (i32)f;
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}
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u32
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u32_trunc_f64(double f)
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{
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assert(0 <= f && f <= UINT32_MAX);
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return (u32)f;
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}
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i32
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i32_trunc_f64(double f)
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{
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assert(INT32_MIN <= f && f <= INT32_MAX);
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return (i32)f;
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}
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u64
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u64_trunc_f32(float f)
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{
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assert(0 <= f && f <= UINT64_MAX);
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return (u64)f;
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}
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i64
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i64_trunc_f32(float f)
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{
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assert(INT64_MIN <= f && f <= INT64_MAX);
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return (i64)f;
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}
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u64
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u64_trunc_f64(double f)
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{
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assert(0 <= f && f <= UINT64_MAX);
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return (u64)f;
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}
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i64
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i64_trunc_f64(double f)
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{
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assert(INT64_MIN <= f && f <= INT64_MAX);
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return (i64)f;
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}
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// Float => Float truncation functions
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INLINE float
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f32_trunc_f32(float f)
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{
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return trunc(f);
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}
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INLINE float
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f32_min(float a, float b)
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{
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return a < b ? a : b;
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}
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INLINE float
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f32_max(float a, float b)
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{
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return a > b ? a : b;
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}
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INLINE float
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f32_floor(float a)
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{
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return floor(a);
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}
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INLINE double
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f64_min(double a, double b)
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{
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return a < b ? a : b;
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}
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INLINE double
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f64_max(double a, double b)
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{
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return a > b ? a : b;
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}
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INLINE double
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f64_floor(double a)
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{
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return floor(a);
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}
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