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ck/include/ck_ec.h

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30 KiB

/*
* Copyright 2018 Paul Khuong, Google LLC.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* Overview
* ========
*
* ck_ec implements 32- and 64- bit event counts. Event counts let us
* easily integrate OS-level blocking (e.g., futexes) in lock-free
* protocols. Waiters block conditionally, if the event count's value
* is still equal to some old value.
*
* Event counts come in four variants: 32 and 64 bit (with one bit
* stolen for internal signaling, so 31 and 63 bit counters), and
* single or multiple producers (wakers). Waiters are always multiple
* consumers. The 32 bit variants are smaller, and more efficient,
* especially in single producer mode. The 64 bit variants are larger,
* but practically invulnerable to ABA.
*
* The 32 bit variant is always available. The 64 bit variant is only
* available if CK supports 64-bit atomic operations. Currently,
* specialization for single producer is only implemented for x86 and
* x86-64, on compilers that support GCC extended inline assembly;
* other platforms fall back to the multiple producer code path.
*
* A typical usage pattern is:
*
* 1. On the producer side:
*
* - Make changes to some shared data structure, without involving
* the event count at all.
* - After each change, call ck_ec_inc on the event count. The call
* acts as a write-write barrier, and wakes up any consumer blocked
* on the event count (waiting for new changes).
*
* 2. On the consumer side:
*
* - Snapshot ck_ec_value of the event count. The call acts as a
* read barrier.
* - Read and process the shared data structure.
* - Wait for new changes by calling ck_ec_wait with the snapshot value.
*
* Some data structures may opt for tighter integration with their
* event count. For example, an SPMC ring buffer or disruptor might
* use the event count's value as the write pointer. If the buffer is
* regularly full, it might also make sense to store the read pointer
* in an MP event count.
*
* This event count implementation supports tighter integration in two
* ways.
*
* Producers may opt to increment by an arbitrary value (less than
* INT32_MAX / INT64_MAX), in order to encode, e.g., byte
* offsets. Larger increment values make wraparound more likely, so
* the increments should still be relatively small.
*
* Consumers may pass a predicate to ck_ec_wait_pred. This predicate
* can make `ck_ec_wait_pred` return early, before the event count's
* value changes, and can override the deadline passed to futex_wait.
* This lets consumer block on one eventcount, while optimistically
* looking at other waking conditions.
*
* API Reference
* =============
*
* When compiled as C11 or later, this header defines type-generic
* macros for ck_ec32 and ck_ec64; the reference describes this
* type-generic API.
*
* ck_ec needs additional OS primitives to determine the current time,
* to wait on an address, and to wake all threads waiting on a given
* address. These are defined with fields in a struct ck_ec_ops. Each
* ck_ec_ops may additionally define the number of spin loop
* iterations in the slow path, as well as the initial wait time in
* the internal exponential backoff, the exponential scale factor, and
* the right shift count (< 32).
*
* The ops, in addition to the single/multiple producer flag, are
* encapsulated in a struct ck_ec_mode, passed to most ck_ec
* operations.
*
* ec is a struct ck_ec32 *, or a struct ck_ec64 *.
*
* value is an uint32_t for ck_ec32, and an uint64_t for ck_ec64. It
* never exceeds INT32_MAX and INT64_MAX respectively.
*
* mode is a struct ck_ec_mode *.
*
* deadline is either NULL, or a `const struct timespec *` that will
* be treated as an absolute deadline.
*
* `void ck_ec_init(ec, value)`: initializes the event count to value.
*
* `value ck_ec_value(ec)`: returns the current value of the event
* counter. This read acts as a read (acquire) barrier.
*
* `bool ck_ec_has_waiters(ec)`: returns whether some thread has
* marked the event count as requiring an OS wakeup.
*
* `void ck_ec_inc(ec, mode)`: increments the value of the event
* counter by one. This writes acts as a write barrier. Wakes up
* any waiting thread.
*
* `value ck_ec_add(ec, mode, value)`: increments the event counter by
* `value`, and returns the event counter's previous value. This
* write acts as a write barrier. Wakes up any waiting thread.
*
* `int ck_ec_deadline(struct timespec *new_deadline,
* mode,
* const struct timespec *timeout)`:
* computes a deadline `timeout` away from the current time. If
* timeout is NULL, computes a deadline in the infinite future. The
* resulting deadline is written to `new_deadline`. Returns 0 on
* success, and -1 if ops->gettime failed (without touching errno).
*
* `int ck_ec_wait(ec, mode, value, deadline)`: waits until the event
* counter's value differs from `value`, or, if `deadline` is
* provided and non-NULL, until the current time is after that
* deadline. Use a deadline with tv_sec = 0 for a non-blocking
* execution. Returns 0 if the event counter has changed, and -1 on
* timeout. This function acts as a read (acquire) barrier.
*
* `int ck_ec_wait_pred(ec, mode, value, pred, data, deadline)`: waits
* until the event counter's value differs from `value`, or until
* `pred` returns non-zero, or, if `deadline` is provided and
* non-NULL, until the current time is after that deadline. Use a
* deadline with tv_sec = 0 for a non-blocking execution. Returns 0 if
* the event counter has changed, `pred`'s return value if non-zero,
* and -1 on timeout. This function acts as a read (acquire) barrier.
*
* `pred` is always called as `pred(data, iteration_deadline, now)`,
* where `iteration_deadline` is a timespec of the deadline for this
* exponential backoff iteration, and `now` is the current time. If
* `pred` returns a non-zero value, that value is immediately returned
* to the waiter. Otherwise, `pred` is free to modify
* `iteration_deadline` (moving it further in the future is a bad
* idea).
*
* Implementation notes
* ====================
*
* The multiple producer implementation is a regular locked event
* count, with a single flag bit to denote the need to wake up waiting
* threads.
*
* The single producer specialization is heavily tied to
* [x86-TSO](https://www.cl.cam.ac.uk/~pes20/weakmemory/cacm.pdf), and
* to non-atomic read-modify-write instructions (e.g., `inc mem`);
* these non-atomic RMW let us write to the same memory locations with
* atomic and non-atomic instructions, without suffering from process
* scheduling stalls.
*
* The reason we can mix atomic and non-atomic writes to the `counter`
* word is that every non-atomic write obviates the need for the
* atomically flipped flag bit: we only use non-atomic writes to
* update the event count, and the atomic flag only informs the
* producer that we would like a futex_wake, because of the update.
* We only require the non-atomic RMW counter update to prevent
* preemption from introducing arbitrarily long worst case delays.
*
* Correctness does not rely on the usual ordering argument: in the
* absence of fences, there is no strict ordering between atomic and
* non-atomic writes. The key is instead x86-TSO's guarantee that a
* read is satisfied from the most recent buffered write in the local
* store queue if there is one, or from memory if there is no write to
* that address in the store queue.
*
* x86-TSO's constraint on reads suffices to guarantee that the
* producer will never forget about a counter update. If the last
* update is still queued, the new update will be based on the queued
* value. Otherwise, the new update will be based on the value in
* memory, which may or may not have had its flag flipped. In either
* case, the value of the counter (modulo flag) is correct.
*
* When the producer forwards the counter's value from its store
* queue, the new update might not preserve a flag flip. Any waiter
* thus has to check from time to time to determine if it wasn't
* woken up because the flag bit was silently cleared.
*
* In reality, the store queue in x86-TSO stands for in-flight
* instructions in the chip's out-of-order backend. In the vast
* majority of cases, instructions will only remain in flight for a
* few hundred or thousand of cycles. That's why ck_ec_wait spins on
* the `counter` word for ~100 iterations after flipping its flag bit:
* if the counter hasn't changed after that many iterations, it is
* very likely that the producer's next counter update will observe
* the flag flip.
*
* That's still not a hard guarantee of correctness. Conservatively,
* we can expect that no instruction will remain in flight for more
* than 1 second... if only because some interrupt will have forced
* the chip to store its architectural state in memory, at which point
* an instruction is either fully retired or rolled back. Interrupts,
* particularly the pre-emption timer, are why single-producer updates
* must happen in a single non-atomic read-modify-write instruction.
* Having a single instruction as the critical section means we only
* have to consider the worst-case execution time for that
* instruction. That's easier than doing the same for a pair of
* instructions, which an unlucky pre-emption could delay for
* arbitrarily long.
*
* Thus, after a short spin loop, ck_ec_wait enters an exponential
* backoff loop, where each "sleep" is instead a futex_wait. The
* backoff is only necessary to handle rare cases where the flag flip
* was overwritten after the spin loop. Eventually, more than one
* second will have elapsed since the flag flip, and the sleep timeout
* becomes infinite: since the flag bit has been set for much longer
* than the time for which an instruction may remain in flight, the
* flag will definitely be observed at the next counter update.
*
* The 64 bit ck_ec_wait pulls another trick: futexes only handle 32
* bit ints, so we must treat the 64 bit counter's low 32 bits as an
* int in futex_wait. That's a bit dodgy, but fine in practice, given
* that the OS's futex code will always read whatever value is
* currently in memory: even if the producer thread were to wait on
* its own event count, the syscall and ring transition would empty
* the store queue (the out-of-order execution backend).
*
* Finally, what happens when the producer is migrated to another core
* or otherwise pre-empted? Migration must already incur a barrier, so
* that thread always sees its own writes, so that's safe. As for
* pre-emption, that requires storing the architectural state, which
* means every instruction must either be executed fully or not at
* all when pre-emption happens.
*/
#ifndef CK_EC_H
#define CK_EC_H
#include <ck_cc.h>
#include <ck_pr.h>
#include <ck_stdbool.h>
#include <ck_stdint.h>
#include <ck_stddef.h>
#include <sys/time.h>
/*
* If we have ck_pr_faa_64 (and, presumably, ck_pr_load_64), we
* support 63 bit counters.
*/
#ifdef CK_F_PR_FAA_64
#define CK_F_EC64
#endif /* CK_F_PR_FAA_64 */
/*
* GCC inline assembly lets us exploit non-atomic read-modify-write
* instructions on x86/x86_64 for a fast single-producer mode.
*
* If we CK_F_EC_SP is not defined, CK_EC always uses the slower
* multiple producer code.
*/
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
#define CK_F_EC_SP
#endif /* GNUC && (__i386__ || __x86_64__) */
struct ck_ec_ops;
struct ck_ec_wait_state {
struct timespec start; /* Time when we entered ck_ec_wait. */
struct timespec now; /* Time now. */
const struct ck_ec_ops *ops;
void *data; /* Opaque pointer for the predicate's internal state. */
};
/*
* ck_ec_ops define system-specific functions to get the current time,
* atomically wait on an address if it still has some expected value,
* and to wake all threads waiting on an address.
*
* Each platform is expected to have few (one) opaque pointer to a
* const ops struct, and reuse it for all ck_ec_mode structs.
*/
struct ck_ec_ops {
/* Populates out with the current time. Returns non-zero on failure. */
int (*gettime)(const struct ck_ec_ops *, struct timespec *out);
/*
* Waits on address if its value is still `expected`. If
* deadline is non-NULL, stops waiting once that deadline is
* reached. May return early for any reason.
*/
void (*wait32)(const struct ck_ec_wait_state *, const uint32_t *,
uint32_t expected, const struct timespec *deadline);
/*
* Same as wait32, but for a 64 bit counter. Only used if
* CK_F_EC64 is defined.
*
* If underlying blocking primitive only supports 32 bit
* control words, it should be safe to block on the least
* significant half of the 64 bit address.
*/
void (*wait64)(const struct ck_ec_wait_state *, const uint64_t *,
uint64_t expected, const struct timespec *deadline);
/* Wakes up all threads waiting on address. */
void (*wake32)(const struct ck_ec_ops *, const uint32_t *address);
/*
* Same as wake32, but for a 64 bit counter. Only used if
* CK_F_EC64 is defined.
*
* When wait64 truncates the control word at address to `only`
* consider its least significant half, wake64 should perform
* any necessary fixup (e.g., on big endian platforms).
*/
void (*wake64)(const struct ck_ec_ops *, const uint64_t *address);
/*
* Number of iterations for the initial busy wait. 0 defaults
* to 100 (not ABI stable).
*/
uint32_t busy_loop_iter;
/*
* Delay in nanoseconds for the first iteration of the
* exponential backoff. 0 defaults to 2 ms (not ABI stable).
*/
uint32_t initial_wait_ns;
/*
* Scale factor for the exponential backoff. 0 defaults to 8x
* (not ABI stable).
*/
uint32_t wait_scale_factor;
/*
* Right shift count for the exponential backoff. The update
* after each iteration is
* wait_ns = (wait_ns * wait_scale_factor) >> wait_shift_count,
* until one second has elapsed. After that, the deadline goes
* to infinity.
*/
uint32_t wait_shift_count;
};
/*
* ck_ec_mode wraps the ops table, and informs the fast path whether
* it should attempt to specialize for single producer mode.
*
* mode structs are expected to be exposed by value, e.g.,
*
* extern const struct ck_ec_ops system_ec_ops;
*
* static const struct ck_ec_mode ec_sp = {
* .ops = &system_ec_ops,
* .single_producer = true
* };
*
* static const struct ck_ec_mode ec_mp = {
* .ops = &system_ec_ops,
* .single_producer = false
* };
*
* ck_ec_mode structs are only passed to inline functions defined in
* this header, and never escape to their slow paths, so they should
* not result in any object file size increase.
*/
struct ck_ec_mode {
const struct ck_ec_ops *ops;
/*
* If single_producer is true, the event count has a unique
* incrementer. The implementation will specialize ck_ec_inc
* and ck_ec_add if possible (if CK_F_EC_SP is defined).
*/
bool single_producer;
};
struct ck_ec32 {
/* Flag is "sign" bit, value in bits 0:30. */
uint32_t counter;
};
typedef struct ck_ec32 ck_ec32_t;
#ifdef CK_F_EC64
struct ck_ec64 {
/*
* Flag is bottom bit, value in bits 1:63. Eventcount only
* works on x86-64 (i.e., little endian), so the futex int
* lies in the first 4 (bottom) bytes.
*/
uint64_t counter;
};
typedef struct ck_ec64 ck_ec64_t;
#endif /* CK_F_EC64 */
#define CK_EC_INITIALIZER { .counter = 0 }
/*
* Initializes the event count to `value`. The value must not
* exceed INT32_MAX.
*/
static void ck_ec32_init(struct ck_ec32 *ec, uint32_t value);
#ifndef CK_F_EC64
#define ck_ec_init ck_ec32_init
#else
/*
* Initializes the event count to `value`. The value must not
* exceed INT64_MAX.
*/
static void ck_ec64_init(struct ck_ec64 *ec, uint64_t value);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_init(EC, VALUE) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_init, \
struct ck_ec64 : ck_ec64_init)((EC), (VALUE)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Returns the counter value in the event count. The value is at most
* INT32_MAX.
*/
static uint32_t ck_ec32_value(const struct ck_ec32* ec);
#ifndef CK_F_EC64
#define ck_ec_value ck_ec32_value
#else
/*
* Returns the counter value in the event count. The value is at most
* INT64_MAX.
*/
static uint64_t ck_ec64_value(const struct ck_ec64* ec);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_value(EC) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_value, \
struct ck_ec64 : ck_ec64_value)((EC)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Returns whether there may be slow pathed waiters that need an
* explicit OS wakeup for this event count.
*/
static bool ck_ec32_has_waiters(const struct ck_ec32 *ec);
#ifndef CK_F_EC64
#define ck_ec_has_waiters ck_ec32_has_waiters
#else
static bool ck_ec64_has_waiters(const struct ck_ec64 *ec);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_has_waiters(EC) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_has_waiters, \
struct ck_ec64 : ck_ec64_has_waiters)((EC)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Increments the counter value in the event count by one, and wakes
* up any waiter.
*/
static void ck_ec32_inc(struct ck_ec32 *ec, const struct ck_ec_mode *mode);
#ifndef CK_F_EC64
#define ck_ec_inc ck_ec32_inc
#else
static void ck_ec64_inc(struct ck_ec64 *ec, const struct ck_ec_mode *mode);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_inc(EC, MODE) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_inc, \
struct ck_ec64 : ck_ec64_inc)((EC), (MODE)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Increments the counter value in the event count by delta, wakes
* up any waiter, and returns the previous counter value.
*/
static uint32_t ck_ec32_add(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t delta);
#ifndef CK_F_EC64
#define ck_ec_add ck_ec32_add
#else
static uint64_t ck_ec64_add(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t delta);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_add(EC, MODE, DELTA) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_add, \
struct ck_ec64 : ck_ec64_add)((EC), (MODE), (DELTA)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Populates `new_deadline` with a deadline `timeout` in the future.
* Returns 0 on success, and -1 if clock_gettime failed, in which
* case errno is left as is.
*/
static int ck_ec_deadline(struct timespec *new_deadline,
const struct ck_ec_mode *mode,
const struct timespec *timeout);
/*
* Waits until the counter value in the event count differs from
* old_value, or, if deadline is non-NULL, until CLOCK_MONOTONIC is
* past the deadline.
*
* Returns 0 on success, and -1 on timeout.
*/
static int ck_ec32_wait(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t old_value,
const struct timespec *deadline);
#ifndef CK_F_EC64
#define ck_ec_wait ck_ec32_wait
#else
static int ck_ec64_wait(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t old_value,
const struct timespec *deadline);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_wait(EC, MODE, OLD_VALUE, DEADLINE) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_wait, \
struct ck_ec64 : ck_ec64_wait)((EC), (MODE), \
(OLD_VALUE), (DEADLINE)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Waits until the counter value in the event count differs from
* old_value, pred returns non-zero, or, if deadline is non-NULL,
* until CLOCK_MONOTONIC is past the deadline.
*
* Returns 0 on success, -1 on timeout, and the return value of pred
* if it returns non-zero.
*
* A NULL pred represents a function that always returns 0.
*/
static int ck_ec32_wait_pred(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t old_value,
int (*pred)(const struct ck_ec_wait_state *,
struct timespec *deadline),
void *data,
const struct timespec *deadline);
#ifndef CK_F_EC64
#define ck_ec_wait_pred ck_ec32_wait_pred
#else
static int ck_ec64_wait_pred(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t old_value,
int (*pred)(const struct ck_ec_wait_state *,
struct timespec *deadline),
void *data,
const struct timespec *deadline);
#if __STDC_VERSION__ >= 201112L
#define ck_ec_wait_pred(EC, MODE, OLD_VALUE, PRED, DATA, DEADLINE) \
(_Generic(*(EC), \
struct ck_ec32 : ck_ec32_wait_pred, \
struct ck_ec64 : ck_ec64_wait_pred) \
((EC), (MODE), (OLD_VALUE), (PRED), (DATA), (DEADLINE)))
#endif /* __STDC_VERSION__ */
#endif /* CK_F_EC64 */
/*
* Inline implementation details. 32 bit first, then 64 bit
* conditionally.
*/
CK_CC_FORCE_INLINE void ck_ec32_init(struct ck_ec32 *ec, uint32_t value)
{
ec->counter = value & ~(1UL << 31);
return;
}
CK_CC_FORCE_INLINE uint32_t ck_ec32_value(const struct ck_ec32 *ec)
{
uint32_t ret = ck_pr_load_32(&ec->counter) & ~(1UL << 31);
ck_pr_fence_acquire();
return ret;
}
CK_CC_FORCE_INLINE bool ck_ec32_has_waiters(const struct ck_ec32 *ec)
{
return ck_pr_load_32(&ec->counter) & (1UL << 31);
}
/* Slow path for ck_ec{32,64}_{inc,add} */
void ck_ec32_wake(struct ck_ec32 *ec, const struct ck_ec_ops *ops);
CK_CC_FORCE_INLINE void ck_ec32_inc(struct ck_ec32 *ec,
const struct ck_ec_mode *mode)
{
#if !defined(CK_F_EC_SP)
/* Nothing to specialize if we don't have EC_SP. */
ck_ec32_add(ec, mode, 1);
return;
#else
char flagged;
#if __GNUC__ >= 6
/*
* We don't want to wake if the sign bit is 0. We do want to
* wake if the sign bit just flipped from 1 to 0. We don't
* care what happens when our increment caused the sign bit to
* flip from 0 to 1 (that's once per 2^31 increment).
*
* This leaves us with four cases:
*
* old sign bit | new sign bit | SF | OF | ZF
* -------------------------------------------
* 0 | 0 | 0 | 0 | ?
* 0 | 1 | 1 | 0 | ?
* 1 | 1 | 1 | 0 | ?
* 1 | 0 | 0 | 0 | 1
*
* In the first case, we don't want to hit ck_ec32_wake. In
* the last two cases, we do want to call ck_ec32_wake. In the
* second case, we don't care, so we arbitrarily choose to
* call ck_ec32_wake.
*
* The "le" condition checks if SF != OF, or ZF == 1, which
* meets our requirements.
*/
#define CK_EC32_INC_ASM(PREFIX) \
__asm__ volatile(PREFIX " incl %0" \
: "+m"(ec->counter), "=@ccle"(flagged) \
:: "cc", "memory")
#else
#define CK_EC32_INC_ASM(PREFIX) \
__asm__ volatile(PREFIX " incl %0; setle %1" \
: "+m"(ec->counter), "=r"(flagged) \
:: "cc", "memory")
#endif /* __GNUC__ */
if (mode->single_producer == true) {
ck_pr_fence_store();
CK_EC32_INC_ASM("");
} else {
ck_pr_fence_store_atomic();
CK_EC32_INC_ASM("lock");
}
#undef CK_EC32_INC_ASM
if (CK_CC_UNLIKELY(flagged)) {
ck_ec32_wake(ec, mode->ops);
}
return;
#endif /* CK_F_EC_SP */
}
CK_CC_FORCE_INLINE uint32_t ck_ec32_add_epilogue(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t old)
{
const uint32_t flag_mask = 1U << 31;
uint32_t ret;
ret = old & ~flag_mask;
/* These two only differ if the flag bit is set. */
if (CK_CC_UNLIKELY(old != ret)) {
ck_ec32_wake(ec, mode->ops);
}
return ret;
}
static CK_CC_INLINE uint32_t ck_ec32_add_mp(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t delta)
{
uint32_t old;
ck_pr_fence_store_atomic();
old = ck_pr_faa_32(&ec->counter, delta);
return ck_ec32_add_epilogue(ec, mode, old);
}
#ifdef CK_F_EC_SP
static CK_CC_INLINE uint32_t ck_ec32_add_sp(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t delta)
{
uint32_t old;
/*
* Correctness of this racy write depends on actually
* having an update to write. Exit here if the update
* is a no-op.
*/
if (CK_CC_UNLIKELY(delta == 0)) {
return ck_ec32_value(ec);
}
ck_pr_fence_store();
old = delta;
__asm__ volatile("xaddl %1, %0"
: "+m"(ec->counter), "+r"(old)
:: "cc", "memory");
return ck_ec32_add_epilogue(ec, mode, old);
}
#endif /* CK_F_EC_SP */
CK_CC_FORCE_INLINE uint32_t ck_ec32_add(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t delta)
{
#ifdef CK_F_EC_SP
if (mode->single_producer == true) {
return ck_ec32_add_sp(ec, mode, delta);
}
#endif
return ck_ec32_add_mp(ec, mode, delta);
}
int ck_ec_deadline_impl(struct timespec *new_deadline,
const struct ck_ec_ops *ops,
const struct timespec *timeout);
CK_CC_FORCE_INLINE int ck_ec_deadline(struct timespec *new_deadline,
const struct ck_ec_mode *mode,
const struct timespec *timeout)
{
return ck_ec_deadline_impl(new_deadline, mode->ops, timeout);
}
int ck_ec32_wait_slow(struct ck_ec32 *ec,
const struct ck_ec_ops *ops,
uint32_t old_value,
const struct timespec *deadline);
CK_CC_FORCE_INLINE int ck_ec32_wait(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t old_value,
const struct timespec *deadline)
{
if (ck_ec32_value(ec) != old_value) {
return 0;
}
return ck_ec32_wait_slow(ec, mode->ops, old_value, deadline);
}
int ck_ec32_wait_pred_slow(struct ck_ec32 *ec,
const struct ck_ec_ops *ops,
uint32_t old_value,
int (*pred)(const struct ck_ec_wait_state *state,
struct timespec *deadline),
void *data,
const struct timespec *deadline);
CK_CC_FORCE_INLINE int
ck_ec32_wait_pred(struct ck_ec32 *ec,
const struct ck_ec_mode *mode,
uint32_t old_value,
int (*pred)(const struct ck_ec_wait_state *state,
struct timespec *deadline),
void *data,
const struct timespec *deadline)
{
if (ck_ec32_value(ec) != old_value) {
return 0;
}
return ck_ec32_wait_pred_slow(ec, mode->ops, old_value,
pred, data, deadline);
}
#ifdef CK_F_EC64
CK_CC_FORCE_INLINE void ck_ec64_init(struct ck_ec64 *ec, uint64_t value)
{
ec->counter = value << 1;
return;
}
CK_CC_FORCE_INLINE uint64_t ck_ec64_value(const struct ck_ec64 *ec)
{
uint64_t ret = ck_pr_load_64(&ec->counter) >> 1;
ck_pr_fence_acquire();
return ret;
}
CK_CC_FORCE_INLINE bool ck_ec64_has_waiters(const struct ck_ec64 *ec)
{
return ck_pr_load_64(&ec->counter) & 1;
}
void ck_ec64_wake(struct ck_ec64 *ec, const struct ck_ec_ops *ops);
CK_CC_FORCE_INLINE void ck_ec64_inc(struct ck_ec64 *ec,
const struct ck_ec_mode *mode)
{
/* We always xadd, so there's no special optimization here. */
(void)ck_ec64_add(ec, mode, 1);
return;
}
CK_CC_FORCE_INLINE uint64_t ck_ec_add64_epilogue(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t old)
{
uint64_t ret = old >> 1;
if (CK_CC_UNLIKELY(old & 1)) {
ck_ec64_wake(ec, mode->ops);
}
return ret;
}
static CK_CC_INLINE uint64_t ck_ec64_add_mp(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t delta)
{
uint64_t inc = 2 * delta; /* The low bit is the flag bit. */
ck_pr_fence_store_atomic();
return ck_ec_add64_epilogue(ec, mode, ck_pr_faa_64(&ec->counter, inc));
}
#ifdef CK_F_EC_SP
/* Single-producer specialisation. */
static CK_CC_INLINE uint64_t ck_ec64_add_sp(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t delta)
{
uint64_t old;
/*
* Correctness of this racy write depends on actually
* having an update to write. Exit here if the update
* is a no-op.
*/
if (CK_CC_UNLIKELY(delta == 0)) {
return ck_ec64_value(ec);
}
ck_pr_fence_store();
old = 2 * delta; /* The low bit is the flag bit. */
__asm__ volatile("xaddq %1, %0"
: "+m"(ec->counter), "+r"(old)
:: "cc", "memory");
return ck_ec_add64_epilogue(ec, mode, old);
}
#endif /* CK_F_EC_SP */
/*
* Dispatch on mode->single_producer in this FORCE_INLINE function:
* the end result is always small, but not all compilers have enough
* foresight to inline and get the reduction.
*/
CK_CC_FORCE_INLINE uint64_t ck_ec64_add(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t delta)
{
#ifdef CK_F_EC_SP
if (mode->single_producer == true) {
return ck_ec64_add_sp(ec, mode, delta);
}
#endif
return ck_ec64_add_mp(ec, mode, delta);
}
int ck_ec64_wait_slow(struct ck_ec64 *ec,
const struct ck_ec_ops *ops,
uint64_t old_value,
const struct timespec *deadline);
CK_CC_FORCE_INLINE int ck_ec64_wait(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t old_value,
const struct timespec *deadline)
{
if (ck_ec64_value(ec) != old_value) {
return 0;
}
return ck_ec64_wait_slow(ec, mode->ops, old_value, deadline);
}
int ck_ec64_wait_pred_slow(struct ck_ec64 *ec,
const struct ck_ec_ops *ops,
uint64_t old_value,
int (*pred)(const struct ck_ec_wait_state *state,
struct timespec *deadline),
void *data,
const struct timespec *deadline);
CK_CC_FORCE_INLINE int
ck_ec64_wait_pred(struct ck_ec64 *ec,
const struct ck_ec_mode *mode,
uint64_t old_value,
int (*pred)(const struct ck_ec_wait_state *state,
struct timespec *deadline),
void *data,
const struct timespec *deadline)
{
if (ck_ec64_value(ec) != old_value) {
return 0;
}
return ck_ec64_wait_pred_slow(ec, mode->ops, old_value,
pred, data, deadline);
}
#endif /* CK_F_EC64 */
#endif /* !CK_EC_H */