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#ifndef PLAYERBULLET_H
#define PLAYERBULLET_H
#include"bullet.h"
#include"player.h"
class playerBullet : public Bullet
{
public:
playerBullet(Player *_player,QPointF _dir,int _Attack, qreal _speed = 8);
playerBullet(Player *_player,BulletDir _dir,int _Attack, qreal _speed = 8);
~playerBullet()
{
//if(pix != nullptr) delete pix;
//qDebug() << "pix released";
}
private:
//QPixmap* pix = new QPixmap(":/icons/img/bulletsample.png");
Player* mPlayer;
void PlaySound();
};
#endif // PLAYERBULLET_H