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#ifndef GAMECONTROL_H
#define GAMECONTROL_H
#include<QObject>
#include<QDebug>
class GameControl : public QObject
{
GameControl();
static GameControl* instance;
public:
static GameControl* Instance()
{
if(instance == nullptr)
{
return instance = new GameControl();
}
return instance;
}
~GameControl()
{
//qDebug()<<"gamecontrol released";
}
void EnemySummonControl(int _time);
private:
int GameTime;
};
#endif // GAMECONTROL_H