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#ifndef EXPBALL_H
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#define EXPBALL_H
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#include"gameobject.h"
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class ExpBall : public GameObject
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{
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public:
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ExpBall(int _value, QPointF _pos);
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~ExpBall() {}
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int getVal(){return expValue;}
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void expBallMove();
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private:
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int expValue;
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qreal moveSpeed;
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};
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#endif // EXPBALL_H
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