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#ifndef ENEMYBIG_H
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#define ENEMYBIG_H
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#include"enemybase.h"
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class enemyBig : public EnemyBase
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{
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public:
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enemyBig(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
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void setMirrorPixmap();
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void startSkill();
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private:
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};
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#endif // ENEMYBIG_H
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