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#ifndef ENEMYBIG_H
#define ENEMYBIG_H
#include"enemybase.h"
class enemyBig : public EnemyBase
{
public:
enemyBig(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
void setMirrorPixmap();
void startSkill();
private:
};
#endif // ENEMYBIG_H