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#include "gameobject.h"
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GameObject::GameObject(QObject *parent)
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:QObject(parent)
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{}
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GameObject::~GameObject()
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{
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//qDebug()<<"gameobject deleted";
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}
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QPointF GameObject::getCenterPos()
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{
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return QPointF(pos().x()+(pixmap().width()*scale()/2),pos().y()+(pixmap().height()*scale()/2));
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}
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