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#ifndef EXPBALL_H
#define EXPBALL_H
#include"gameobject.h"
class ExpBall : public GameObject
{
public:
ExpBall(int _value, QPointF _pos);
~ExpBall() {}
int getVal(){return expValue;}
void expBallMove();
private:
int expValue;
qreal moveSpeed;
};
#endif // EXPBALL_H