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#ifndef ENEMYBULLET_H
#define ENEMYBULLET_H
#include"bullet.h"
#include"enemybubble.h"
#include"enemyboss.h"
class enemyBullet : public Bullet
{
public:
enemyBullet(EnemyBase *_owner,BulletDir _dir,int _Attack, qreal _speed = 8,int _type = 0);
private:
EnemyBase* mOwner;
int type = 0;
};
#endif // ENEMYBULLET_H