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22 lines
331 B
22 lines
331 B
#ifndef ENEMYBUBBLE_H
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#define ENEMYBUBBLE_H
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#include"enemybase.h"
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class enemyBubble : public EnemyBase
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{
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public:
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enemyBubble(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
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void setMirrorPixmap();
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void startSkill();
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private:
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int cnt = 0;
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int skillCnt = 0;
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};
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#endif // ENEMYBUBBLE_H
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