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#ifndef ENEMYBOSS_H
#define ENEMYBOSS_H
#include"enemybase.h"
class enemyBoss : public EnemyBase
{
public:
enemyBoss(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
void getHurt(int _attack);
void enemyMove(bool dir = 0);
void setMirrorPixmap();
void startSkill();
private:
int skillCnt = 0;
};
#endif // ENEMYBOSS_H