#ifndef ENEMYBOSS_H #define ENEMYBOSS_H #include"enemybase.h" class enemyBoss : public EnemyBase { public: enemyBoss(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp); void getHurt(int _attack); void enemyMove(bool dir = 0); void setMirrorPixmap(); void startSkill(); private: int skillCnt = 0; }; #endif // ENEMYBOSS_H