#include "enemybullet.h" #include"gamewidget.h" #include enemyBullet::enemyBullet(EnemyBase *_owner, BulletDir _dir, int _Attack, qreal _speed,int _type) { mOwner = _owner; mAttackPoint = _Attack; //qDebug()<setPixmap(QPixmap(":/icons/img/enemybulletsample.png")); this->setScale(0.5); } else if(type == 1) { QPointF _Dir = GameWidget::widget->getPlayer()->getCenterPos() - mOwner->getCenterPos(); qreal _x = _Dir.x(); qreal _y = _Dir.y(); _x = QString::number(_x,'f',2).toDouble(); _y = QString::number(_y,'f',2).toDouble(); qreal _r = qSqrt(qPow(_x,2) + qPow(_y,2)); if(_r == 0) return; //保留两位小数 _r = QString::number(_r,'f',2).toDouble(); qreal dx = _x/_r; qreal dy = _y/_r; dx = QString::number(dx,'f',2).toDouble(); dy = QString::number(dy,'f',2).toDouble(); moveDir = QPointF(dx,dy); this->setPixmap(QPixmap(":/icons/img/bomb.png")); this->setScale(0.2); } mPos = mOwner->getCenterPos() - QPointF(this->pixmap().width()*scale()/2,this->pixmap().height()*scale()/2); this->setPos(mPos); mDir = _dir; }