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#ifndef ENEMYBASE_H
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#define ENEMYBASE_H
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#include "gameobject.h"
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#include "player.h"
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#include<QTimer>
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#include<QRandomGenerator>
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class EnemyBase : public GameObject
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{
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Q_OBJECT
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public:
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explicit EnemyBase(GameObject *parent = nullptr);
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virtual ~EnemyBase();
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EnemyBase(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
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void setDir(bool right){mMoveDir = right;}
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virtual void setMirrorPixmap();
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virtual void getHurt(int _attack);
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virtual void enemyMove(bool dir = 0);
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int getAttackPoint(){return mAttackPoint;}
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int getHP(){return mHP;}
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int getExpDropped(){return expDropped;}
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//音效
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QMediaPlayer *SFXplayer = nullptr;
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QAudioOutput *audiooutput = nullptr;
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virtual void startSkill();
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signals:
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void isHurt();
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void isDead();
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protected:
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int mNo;//编号 1:虫 2:奇美拉 3:大强
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bool mMoveDir = 0;
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bool mFaceDir = 0;
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Player* mPlayer;
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int mHP;
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int mAttackPoint;
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qreal mSpeed;
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int expDropped;
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QTimer* skillTimer = nullptr;
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//int cnt = 0;//神秘报错 析构函数需要为虚函数
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};
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#endif // ENEMYBASE_H
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