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23 lines
369 B
23 lines
369 B
6 months ago
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#ifndef ENEMYBOSS_H
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#define ENEMYBOSS_H
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#include"enemybase.h"
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class enemyBoss : public EnemyBase
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{
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public:
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enemyBoss(Player* _player, int _HP, int _AttackPoint, qreal _Speed, int _exp);
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void getHurt(int _attack);
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void enemyMove(bool dir = 0);
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void setMirrorPixmap();
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void startSkill();
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private:
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int skillCnt = 0;
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};
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#endif // ENEMYBOSS_H
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