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82 lines
1.7 KiB
82 lines
1.7 KiB
6 months ago
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#include "enemybase.h"
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#include <QtMath> // for qSqrt and qPow
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EnemyBase::EnemyBase(GameObject *parent)
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: GameObject{parent}
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{}
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EnemyBase::~EnemyBase()
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{
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}
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EnemyBase::EnemyBase(Player* _player, int _HP, int _AttackPoint, qreal _Speed,int _exp)
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{
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mPlayer = _player;
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mHP = _HP;
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mAttackPoint = _AttackPoint;
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mSpeed = _Speed;
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expDropped = _exp;
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}
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void EnemyBase::setMirrorPixmap()
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{
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//:/roles/img/roles/chimera1.png
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QString address = ":/roles/img/roles/chimera";
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address += QString::number(mNo);
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if(mMoveDir == mFaceDir) return;
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if(mMoveDir && !mFaceDir)
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{
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address += "-mir";
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mFaceDir = 1;
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}
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else mFaceDir = 0;
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address += ".png";
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this->setPixmap(QPixmap(address));
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}
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void EnemyBase::getHurt(int _attack)
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{
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mHP -= _attack;
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if(mPlayer->getBloodAttack())
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{
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mHP *= pow(0.95,mPlayer->getBloodAttack());
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}
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if(mPlayer->getRecessionIndex())
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{
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int times = mPlayer->getRecessionIndex()*10;
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for(int i=0;i<times;i++)
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enemyMove(1);
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}
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}
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void EnemyBase::enemyMove(bool dir)
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{
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QPointF playerPos = mPlayer->getCenterPos();
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QPointF moveDir = playerPos - this->getCenterPos();
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qreal _x = moveDir.x();
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qreal _y = moveDir.y();
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_x = QString::number(_x,'f',2).toDouble();
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_y = QString::number(_y,'f',2).toDouble();
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if(_x >= 0) setDir(1);
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else setDir(0);
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qreal _r = qSqrt(qPow(_x,2) + qPow(_y,2));
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if(_r == 0) return;
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//保留两位小数
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_r = QString::number(_r,'f',2).toDouble();
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qreal vx = _x/_r * mSpeed;
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qreal vy = _y/_r * mSpeed;
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if(!dir)
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this->moveBy(vx,vy);
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else
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this->moveBy(-vx/mSpeed,-vy/mSpeed);
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}
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void EnemyBase::startSkill()
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{
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}
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